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ISSN 1999-9429 print
ISSN 2311-3103 online
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  • THE SOFTWARE PACKAGE FOR THE CATAMARAN ROLL STAND IN WIND WAVE CONDITIONS SIMULATION

    I.U. Lipko
    2024-05-28
    Abstract ▼

    The article is devoted to the actual problem of catamaran roll imitation, software and algorithms
    that allow to implement this simulation. The relevance arises from the need to test navigation devices and
    their algorithms, to build large simulator complexes to reproduce roll and impulses of surface, air and
    ground-based vehicles. This article will focus on the description of software and algorithms for developing
    a roll simulator of a catamaran located on the sea surface when it disturbed by windwave influences.
    The simulation test bench for reproducing the catamaran roll includes a Stewart platform, sensors, microcontrollers
    and an operator's personal computer. The upper part of the platform moves like the deck of a
    catamaran, and the lower part is rigidly fixed. The experimental results are taken into account by sensors
    mounted on a movable part and processed by a microcontroller-navigation system prototype. It is believed
    that the navigation system should receive data about the pitching object and return to the operator a state
    vector containing the angle and speed of roll, angle and speed of pitch, height and speed of heave.
    The applied mathematical models describe the dynamics of a catamaran and a control system that reduces
    the amplitude of pitching, external disturbances of the sea wave formed by the Pearson-Moskowitz spectrum.
    To obtain the catamaran's roll trajectories, the Runge-Kutta 4th order algorithm with a fixed step is
    implemented, and for filtering and restoring the full vector of catamaran states the Kalman filter is implemented
    according to the “delayed” scheme. Software has been developed to reproduce the roll of a catamaran
    on a simulation test bench, filter and restore the state vector, graphically display the results of the
    experiment in the form of graphs, and save the results in files. For a better interpretation of the results, the
    input parameters of the graphical interface and algorithms have simple visual parameters: the wind speed
    and direction, the initial state of the catamaran and the service ones, and the results are presented in the
    form of graphs. The article provides a detailed description of the relationship between program modules,
    applied mathematical algorithms, and input and output parameters. The simulation results show a sufficient
    quality of reproduction of the rolling of the catamaran. However, minor errors were identified due to
    the mechanical limitations of the applied kinematic model.

  • ANALYSIS OF THE COMMUNICATION MODELS USAGE IN THE LIFE CYCLE OF INFORMATION SYSTEMS DEVELOPMENT

    A.N. Belikov, S.A. Kucherov, V.S. Lapshin, Y.Y. Lipko, А.S. Sviridov
    2023-02-17
    Abstract ▼

    The article analyzes the existing communication models and their applicability to the tasks
    of organizing effective communication in the process of developing information systems. The use
    of communication models in combination with various, most commonly used models of the life
    cycle of information systems – waterfall, spiral, SCRUM - is considered. The advantages and disadvantages
    of such combinations and their causes are analyzed on the example of T. Newcomb's
    model. The main element of communication is to ensure understanding between the two participants
    regarding the object that arises in the project at the next step of its implementation.
    The systematization of knowledge and information is presented, taking into account the subjects
    and forms of its presentation. The analysis shows that the models, realizing the ideas embedded in
    them, correspond to different life cycle models to varying degrees, but none of the communication
    models fully solves communication problems in the development of information systems. The performed
    studies show that none of the combinations of models allows to effectively organize communication
    between participants in the development process. It is necessary to radically revise
    models and mechanisms in such a way that subjects can communicate at the stage of preparing
    actions to create software development artifacts, and not based on the results of their implementation.
    Approaches involving the development and use of communication tools – LOW/No code platforms,
    or other CASE-tools that allow the user and the developer to communicate while preserving
    the context of the transmitted knowledge are focused on eliminating such problems. The study of
    the features and structure of such tools will be the subject of further research.

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