METHODS OF IMPROVED USER IDENTIFICATION BASED ON LIVENESS DETECTION TECHNOLOGY
Abstract
Biometric identification and access control systems contain methods for recognizing a subject's personality based on his unique physiological and behavioral characteristics. The purpose of this work is to develop a system for secure interaction (authentication) of participants in gamified educational projects, which includes countering security threats that arise when using biometric user characteristics. A comparative analysis of the efficiency of recognition of fake biometric samples by liveness detection methods based on the detection of sample substitution using a photo, video on a display, a 3D model, and a mask has been performed. During research a method of using the liveness detection for include to a gamified educational environment system was proposed. A modification of the liveness detection method (hybrid method) has been proposed and a biometric identification system in real time has been designed using the proposed method. A two-stage hybrid biometric identification method has been developed based on the joint use of passive and active software methods for detecting fake biometric samples. The method is adapted for use with a minimum number of additional devices, the only biometric feature scanner is a 2D-camera. The network of types two-layer perceptron, three-layer perceptron and convolutional neural network was tested. The network was trained on the author's training examples. The position of the announcer when recording training examples: the distance of the face from the camera is 60cm, the recording modes when the head is turned by 0 (look directly into the camera), 30 (the head is slightly turned to the side) and 45 (the head is turned strongly to the side) degrees. Based on the testing results, the best recognition rates were found in a convolutional neural network with 3 convolutional layers and 1 fully connected one. Accuracy of recognition of the spoken word is obtained up to 100% when the user's head is turned up to 30° and up to 70% - when the user's head is turned up to 45°. The FAR value of this system was 1%, the FRR value was 0% for testing on 1000 samples.








