Article

Article title TOOLS FOR INTERACTION OF REAL AND VIRTUAL SPACES ON THE BASIS OF THREE-DIMENSIONAL OBJECTS USING MICROSOFT KINECT AS A SCANNING PLATFORM
Authors Y.A. Bashkov, V.S. Babkov
Section SECTION II. MATHEMATICAL MODELS AND METHODS
Month, Year 05, 2013 @en
Index UDC 004.946
DOI
Abstract The article describes the parallel implementation of the iterative method for nearest points. This method is used to compare the models, which are the result of three-dimensional scanning using the platform Microsoft Kinect. Comparison of models – it is one of the stages combine objects virtual and augmented realities. The practical application of this technology - the creation of interactive, realistic training systems. Parallel implementation of the proposed method is different from the existing use as a platform for the implementation – the GPU and parallelizing the calculation of the correlation matrix in order to minimize the amount of data transmitted between computing processes. For the implementation of the proposed experimental test performed on standard test models, and has accelerated about 40 % compared to the sequential implementation.

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Keywords Augmented reality; 3d-scanning; microsoft kinect; closest points approach; CUDA.
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